[BN] BURNED NODE

BURNED NODE

Every node starts clean.

A browser-based hacking sim where every job runs on borrowed time. Bounce your connection through proxy nodes, crack or bypass a target's defenses, grab what you came for, and disconnect before the trace catches up — because if it does, what happens next depends on exactly how hardened the target was.

Play Now — Free
the job
> connected. bouncing through 4 proxy nodes.
> four factions want quiet work done — pick who you burn.
> ORACLE's watching your crack. ask nicely, it might finish one for you.
> trace climbing. disconnect clean, or don't disconnect at all.
> reputation is the only currency that doesn't reset.
trace outcome

Every connection is a countdown. Get caught somewhere low-security and you pay a fine. Get caught somewhere hardened and they seize your gear — back to Tier 1 hardware. Get caught on the wrong target entirely, and you're arrested.

Arrest is permanent. Identity burned, save wiped, start over as someone new.

Story missions can be failed outright, too — not just abandoned — if the trace catches you mid-job.

who's hiring
The Collective
Decentralized hacktivist network. Trusts you more than it trusts itself.
Helix Dynamics
Megacorp. Pays well. Remembers everything.
Sentience Watch
AI-safety NGO. Wants receipts on every model in production.
National Cyber Division
State cyber authority. Will hire you and hunt you in the same week.
trial — free

The full tutorial, plus your first real contract: a journalist covering a leak got locked out of her account mid-story, and the support queue is six weeks long. Restore her session. Enough to run the whole loop once — bounce, crack, trace, disconnect — before deciding if it's worth staying.

full game
$8 pay what you can — $3 minimum

Every other contract on the board. Every faction's reputation track. Every goodwill gig. Every ending. Unlocks from inside the game, whenever you're ready.